What does HackerNews think of Sorcar?

Procedural modeling in Blender using Node Editor

Language: Python

> Blender is great, and boolean tools are improving, but it isn't parametric, and the non-destructive workflow is unusual.

I recently discovered https://github.com/aachman98/Sorcar which looks intriguing but there is UI friction with these workflows and node-based systems offer power but add clutter and complexity.

I wish a non-destructive modifier stack was front and center in Blender. I know it's in there but it's not the primary focus and that hurts UX.

Someone in a recent discussion about randomly-generated spaceships in Blender linked this: https://github.com/aachman98/Sorcar

Not terribly familiar with how things work in Houdini (and only dabbling in Blender a few times), but that's been compared to it.

Really cool. I recently began playing around with procedural 3D design and found Sorcar[0] which gives Blender Houdini like capabilities.

A good place to start for anybody interested in exploring this sort of thing.

[0] https://github.com/aachman98/Sorcar