Title is misleading. It was made primarily in Blender but not entirely in it.
From the article
> Blender was used in our entire pipeline aside from the FX department
Houdini was likely used for FX work since Blender isn’t quite competitive with it yet.
Additionally, this is about a single studio’s pipeline and not reflective of all the total work involved.
There is blender plugin for procedural modeling ,
https://github.com/aachman98/Sorcar