What does HackerNews think of BrogueCE?
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
Language:
C
Here's a rogue-like game written in straight C, with hard-coded arrays, structs, and defines.
https://github.com/tmewett/BrogueCE
component systems are useful when you have no design doc, or a design doc written by new-hire monkeys. Or when management has no idea what the goals are.
Adding Brogue [1] to the list. Neat and very well balanced.
I believe the original author of most of this content was Brian Walker, creator of brogue, which uses Dijkstra maps to great effect. In my opinion, brogue is the greatest 'modern' traditional roguelike.
latest 'community' version: https://github.com/tmewett/BrogueCE
reddit community with seeded contests: https://www.reddit.com/r/brogueforum/
original game: https://sites.google.com/site/broguegame/
Sure, it also feels closer to Sudoku than to Tennis. But I think it's closer to a "traditional roguelike" (like Jupiter Hell: https://store.steampowered.com/app/811320/Jupiter_Hell/ or Brogue: https://github.com/tmewett/BrogueCE) than to either.
Brogue is an excellent and free roguelike. You can grab the Community Edition of it over here: https://github.com/tmewett/BrogueCE
It's fun to get a group of friends together and play a daily seed run... see who gets the most gold, who gets deepest, etc.
For those interested in a more detailed history of the roguelike genre, I can’t recommend enough David Craddock’s book Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games.
It’s a really neat delve into the dungeons of procedurally generated adventures, and led to me getting hooked on Brogue [1]
Since we're talking about roguelikes, Brogue[0] is awesome as well.