What does HackerNews think of openage?

Free (as in freedom) open source clone of the Age of Empires II engine :rocket:

Language: Python

#22 in C++
#23 in C++
#6 in Game engine
#87 in Linux
#6 in OpenGL
#124 in Python
#5 in Qt
Have you heard of OpenAge? Its an open source thing with a similar aim

https://github.com/SFTtech/openage

> Put your vector fields in textures at map design time and be done with it.

I think you're forgetting there is no map design time in Age of Empires since the maps are RNG. Also, walls, structures, and destroyed forests are critical to gameplay, so it has to be an extremely dynamic process.

There are obviously ways to improve the pathfinding, https://github.com/SFTtech/openage has many plans, but your dismissals are starting from wrong assumptions.

Yeah, i love 0 A.D., but i don't consider it a "rewrite". There are at least two ongoing attepts to create open source AoE:

- https://github.com/angered-ghandi/OpenAOE (AoE I)

- https://github.com/SFTtech/openage (AoE II)

HN posts about openage:

- https://news.ycombinator.com/item?id=10830652

- https://news.ycombinator.com/item?id=8511084 (with some links to other interesting games in the comments)