What does HackerNews think of AI4Animation?
Bringing Characters to Life with Computer Brains in Unity
the only advancement I know of which got close to be implemented in games is https://github.com/sebastianstarke/AI4Animation (I think Sebastian worked with EA or some other big company at some point) - still haven't played anything using this though
> Is this better than some sort of naive interpolation between animations?
The current implementation might not be, but the idea of procedural animation can very powerful. It eliminates a lot of manual labor of creating animations clips / state machines and also can account for realtime unpredictable states.
To see what's possible, you should check out the original demo that this project ported to the web -- https://github.com/sebastianstarke/AI4Animation
What licence is this under?