What does HackerNews think of DOOM-FX?

Doom/FX for Super Nintendo with SuperFX GSU2A

Language: Assembly

No OS. These games were hand written in assembly direct to the metal.

The source code of the SNES Doom port was open sourced if you wanna take a look: https://github.com/RandalLinden/DOOM-FX

There is a port called FastDoom that could serve as inspiration for achieving better performance.

https://github.com/viti95/FastDoom

There is also the official SNES port for the faster Super FX GSU-2 chip running at 21 Mhz.

https://github.com/RandalLinden/DOOM-FX

The SNES version was coded from scratch in 65816/Super FX assembly language [1]; how the PC version did things would’ve been neither here nor there.

[1] https://github.com/RandalLinden/DOOM-FX - yes, that’s the original code on GitHub, released by the author