What does HackerNews think of trianglify?

Algorithmically generated triangle art

Language: JavaScript

The code is open source here so im not sure why the export costs $ https://github.com/qrohlf/trianglify
This was inspired by Quinn's library here: https://github.com/qrohlf/trianglify/

I built it into a cross-platform app and added some extra features. Builds can be found on the GitHub releases section, and for most linux distributions it can be found on the Linux Snap Store!

Mac support is not here yet because I do not own a mac, but if you have one and have JS/Electron experience, I would love for you to clone and test it out.

This is actually pretty interesting to me, as I maintain a popular JS library [1] that depends on Chroma.js (similar lib to yours), and that dependency outweighs my first party code more than 3:1.

Do you have any plans to add interpolation functionality to ac-colors?

[1] https://github.com/qrohlf/trianglify

SEEKING WORK - Denver/Boulder, CO or Remote

I build data-intensive frontend applications with an emphasis on great UX and excellent performance. Lately, I've been doing a lot of web mapping work (both Leaflet and Mapbox-gl). I am the author and maintainer of several open-source projects, including the popular Trianglify visualization library [1].

I can help you build a green-field application, adapt your legacy Rails app to a modern frontend, build a microservice for scaling your image generation pipeline, or anything else that relates to the modern web platform. I've completed projects matching all of the above descriptions in the past year.

---

Technologies: React, Ruby/RoR, Postgres, Node, Vanilla JS, D3/Dataviz

Email: [email protected]

LinkedIn: https://www.linkedin.com/in/qrohlf/

[1] https://github.com/qrohlf/trianglify

I have been in an interesting similar situation with my Trianglify [1] library, and have made money off of it a few different ways:

- Commercial licensing (the library is GPL) occasionally gets me a few bucks, but isn't a reliable source of income.

- Consulting on custom integrations/tweaks has been slightly better, but in general it's a simple library that's well documented and easy to use, so there isn't much need for this.

It became pretty obvious after I launched the project that my primary audience wasn't developers who could consume a JS library, it was designers. I wound up building a productized UI [2], and I've been experimenting with

- making money via donations (abysmal)

- ethical non-tracking advertising (low conversion rate, people hit the tool to accomplish a task, not click ads)

- and lately, paid functionality (so far, this has been the most successful approach)

I think that the skillset for developing a good and useful piece of OSS and the skillset for monetizing it are almost completely orthogonal - it would be really great if there was a way to make decent income off an open-source project without building a flashy website, learning basic marketing, getting in bed with advertising companies, etc etc. Unfortunately, the above seems to be what the market cares about.

[1] https://github.com/qrohlf/trianglify [2] https://trianglify.io

Reminds me a bit of "trianglify", a low-poly background generator built on d3.js: https://github.com/qrohlf/trianglify
You should check out https://github.com/qrohlf/trianglify - the options that you'd be interested in are cellsize, x_gradient, and y_gradient.