What does HackerNews think of WebGL-Fluid-Simulation?
Play with fluids in your browser (works even on mobile)
https://paveldogreat.github.io/WebGL-Fluid-Simulation/
https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
It's been on HN a few times already: https://hn.algolia.com/?query=WebGL%20Fluid%20Simulation&typ...
And the source is https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
The smoke effects are based on another project about Fluid simulation https://github.com/PavelDoGreat/WebGL-Fluid-Simulation
It also has a working demo with controls (it's collapsed by default I think, and kind of hard to see if you're not looking for it in the upper right hand corner). It's pretty astonishing how beautiful it is.
As far as I can tell, the filters and the code isn't too complicated. I am just wondering how they got those values to begin with because that's where the real magic is. There are some references there as well. One of them links to a gpu gems page that I am pretty sure I've seen before that looks really similar to this. So it's really just incremental improvements from previous works. But this version looks a lot more polished.