What does HackerNews think of sm64?

A Super Mario 64 decompilation, brought to you by a bunch of clever folks.

Language: C

Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".

Great videos though!

[1] https://github.com/n64decomp/sm64

Matching decompilation is not only possible but the whole of Super Mario 64 has been decompiled with it, to the point that it can be ported natively to other platforms: https://github.com/n64decomp/sm64
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.

I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!