What does HackerNews think of libgdx?

Desktop/Android/HTML5/iOS Java game development framework

Language: Java

#6 in 3D
#32 in Android
#17 in Framework
#6 in Game engine
#5 in HTML
#18 in iOS
#27 in Java
#87 in Linux
#2 in macOS
#38 in Windows
For anyone interested, LibGDX[1] is a very nice open-source game engine for Java. It is cross-platform (mobile, PC/mac, web). Very popular and well maintained, too.

[1] https://github.com/libgdx/libgdx

fwiw, Spine is made using libgdx [1], which is open source. The various stretch-goal animation runtimes are also available [2] on Github.

AFAIK the team behind both libgdx and Spine are quite good at giving back to the community. After libgdx they quit their day jobs and went full-time as Esoteric Software [3] and did an excellent job following through with Spine's two kickstarters.

I think this is very relevant to HN not only because of the guys' open source contributions but also their entrepreneurial history (success?).

[1] https://github.com/libgdx/libgdx [2] https://github.com/EsotericSoftware/spine-runtimes [3] http://esotericsoftware.com/

(I'm not affiliated with ES but was a backer of Spine and am a user of libgdx)

https://github.com/libgdx/libgdx games run on Android, iOS (RoboVM), Desktop (Java), and HTML/WebGL (GWT)
libGDX[1][2] (it's not an engine) is a great cross-platform Java library that allows you target the desktop (Win/Mac/Linux/etc), Android, HTML5 (through GWT), and now iOS all with the same codebase, built on standards like OpenGL ES/WebGL.

Mario Zechner (the main guy behind libGDX) wrote an excellent book[3] last year on Android gamedev that has you start from the basics up to creating your own game engine and games.

[1] http://code.google.com/p/libgdx/

[2] https://github.com/libgdx/libgdx

[3] http://www.amazon.com/gp/product/1430230428/ref=as_li_ss_tl?...