What does HackerNews think of rust-gpu?

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Language: Rust

#113 in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.

You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.

I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes

There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu

They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.