What does HackerNews think of 0ad?
Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
It seems Widelands focuses more on economics and transport, and maybe less on combat. Screenshots show Widelands has much simpler graphics.
Developmentally, Widelands seems to use GitHub as its main source code repository and issue management system, whereas 0 A.D. uses GitHub as a mirror for its main Trac deployment. Both codebases are roughly 2/3rds C++. Beyond that, Widelands has lots of Lua (27%) and some Python (3%). 0 A.D. has lots of C (24%) and some JavaScript (6%).
Has anyone played both Widelands and 0 A.D.? How do they compare?
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[1] https://web.archive.org/web/20210410230450/https://www.widel...
[2] https://play0ad.com/category/game-manual/
[3] https://libregamewiki.org/Widelands
[4] https://libregamewiki.org/0_A.D.
[1] - https://play0ad.com/ [2] - https://github.com/0ad/0ad
Out of curiosity...how much do you still play AOE2? I guess that would implicitly indicate how far along openage is...but I was also interested just how much someone has to love a game to rebuild it from scratch :)
Heres the link to its source for those interested: https://github.com/0ad/0ad
The other game Hedgewars has a great haskell server, you can read a summary here with lnk to source: https://github.com/jwaterfaucett/awesome-foss-apps#hedgewars.
Anyway tip of the hat to O A.D devs they are doing a great job!
GitHub mirror of the source: https://github.com/0ad/0ad