Bazel is excellent on Linux and macOS, but it's pretty bad on Windows. I'm not sure what (if anything) they're going to do about that. Maybe they'll fix it on Windows though. That'd be pretty cool.
Microsoft internally uses something pretty similar to Bazel. I'm not familiar enough with the two to fully understand motivations for the divergence. It supposedly initially ran poorly on Mac, just due to differences in what is cheap on different platforms. I wonder what kind of inherent performance differences you would find in something "Windows first" vs "Linux/MacOS first"
https://github.com/microsoft/BuildXL