Very cool; it's nice to see some development in this area since it seems very lacking compared to graphics frameworks. Afaik, the only real options for indie engine developers is PhysX, Bullet, or ReactPhysics3D. I'm unable to get consistent behavior in ReactPhysics3D, and Bullet has notoriously terrible documentation. PhysX has served me well but it would be cool to see a more diverse ecosystem

There is now also JoltPhysics https://github.com/jrouwe/JoltPhysics which is used in Horizon Forbidden West.