I'll believe it when I see it. 3D asset formats are such a shitshow. COLLADA is supposed to be an open standard already, although I've never much seen it used. FBX is probably the de facto standard. But there's a plethora of others, not mention all of the custom formats that are optimized and processed through an asset pipeline for a particular engine or individual application.

Here you go: https://github.com/KhronosGroup/glTF

The article's title is misleading (surprise!). What actually happened is that Microsoft joined the Khronos group which has been working on glTF for quite some time already. Version 1.0 was done more than a year ago: https://www.khronos.org/news/press/khronos-finalizes-gltf-1....