fqing finally. It always seemed strange that there wasn’t any central database of binary parsers that everyone could contribute to. Nearly every file format is fully documented, but none of the docs are programmatic.
I was trying to rip some sounds from a wii game called Rhythm Heaven, and it’s ridiculous how primitive the tech is. By that I mean the programming community’s tech. If you want to extract some assets, you’d better be running Windows, and you’ll need to download some random exe from mediafire made by Jared, a 13yo that coded the extractor in C in his spare time. This is only a very slight exaggeration; Windows being a requirement isn’t.
Hopefully projects like this will standardize all binary formats once and for all.
Actually, this is a good opportunity to ask: how would one contribute a binary parser to fq? If I wrote one for wii sound files, can I just submit a PR or is there some other process?
EDIT: https://github.com/wader/fq/blob/master/doc/dev.md documents the development side of things. I’m more interested in the project itself — if someone puts in the work to make a decoder for an obscure binary format, will it get merged (assuming it’s high quality) or is this only for popular formats?
Some examples:
https://github.com/wader/jqjq https://github.com/wader/catgolf