Why are people using GC in this day and age for anything other than processing on fully-general graphs (where the tracing and auto collecting is genuinely helpful)? Literally everything else can be dealt with by using more flexible memory management strategies, that do not need a pre-allocated 10GB heap, and will not hog cpu in wasteful and unpredictable ways when memory utilization rises above a set percentage.
GC is an inherent part of many higher level languages/runtimes. Including Go, which is the main reference here, but also in .Net and Java runtimes. Yes, you could use a lower level language like C/C++, D, Rust etc to work around the issue in other ways, but that leaves a lot of productivity benefit higher level languages bring to the table.
I can't read the referenced twitch article from work so cannot comment. I'm also not sure of the practical loads and implementation details and am surprised that the Go GC was generally an issue to begin with.
I know I've purposely called GC for languages that use it for ETL jobs that run on shared servers to minimize memory usage before.
They are "obligate-GC" languages. You don't get a choice whether to rely on it.
It is fundamentally misleading to call C++ or Rust "lower-level" languages than Go or Java. (As it is, also, to say "C/C++".) Both Rust and C++ support much more powerful abstractions than either, making them markedly higher-level. That they also enable actually coding abstractions to manage resources (incidentally including memory resources) reduces neither their expressiveness nor the productivity of skilled programmers.
The point of Java and Go is that less-skilled programmers can use them to solve simpler problems more cheaply. Since most problems are simple, those languages have a secure place.
Haskell and Idris and the like (other languages with a type system in the calculus of constructions) inarguably support a higher level of abstraction than Rust does, and are also “GC-obligate” languages. So your example is something of a red herring. I could say the same about Kotlin and Swift and Scala, none of which really have a strong story for static memory safety like Rust has, though it’s being considered for Swift. The only language that is reasonably complete that I could think to compare it to is ATS, which is far more complex as a result.