I wish you success. I really like Dart and the concept of Flutter.
However: I'm still waiting for a 100% Flutter-based iOS app published in the app store that I can try to make sure that it does not have any apparent jank.
Yes, I know that Flutter 2.2 which launched a few days ago included tools designed to fight some of the sources of jank (e.g. bundling precompiled shaders) but after such a long time of promises from the Flutter team I just want to see a 100% flutter app hitting a solid 60 fps on my own phone, for real.
My current idea of how to do a non-javascript multi-platform app strategy:
Apple SwiftUI for iOS & macOS.
Flutter for Android, Windows, Linux and possibly a web client.
I do like the idea of only maintaining a single codebase, but of course it comes with significant trade offs. The idea of building for Apple-first but automatically getting a reasonable fallback for other platforms is quite appealing - as you say, for many businesses it probably makes sense to focus on having the most polished iOS experience possible.
Honestly I’ve been quite impressed with the end results we’ve got from React Native, but you are always going to be lagging behind the native platform.