I wish you success. I really like Dart and the concept of Flutter.

However: I'm still waiting for a 100% Flutter-based iOS app published in the app store that I can try to make sure that it does not have any apparent jank.

Yes, I know that Flutter 2.2 which launched a few days ago included tools designed to fight some of the sources of jank (e.g. bundling precompiled shaders) but after such a long time of promises from the Flutter team I just want to see a 100% flutter app hitting a solid 60 fps on my own phone, for real.

My current idea of how to do a non-javascript multi-platform app strategy:

Apple SwiftUI for iOS & macOS.

Flutter for Android, Windows, Linux and possibly a web client.

I wonder how far you could get using something like https://github.com/carson-katri/SwiftWebUI or https://github.com/TokamakUI/Tokamak to render the Swift app to a webview for the other platforms... I’ve not tried it, I imagine there might be jank and limitations as SwiftWebUI is “a toy project” but with some work could be a legit option - I’ve run pretty bespoke and complex React Native applications as desktop apps via react-native-web and Electron and it worked incredibly well.

I do like the idea of only maintaining a single codebase, but of course it comes with significant trade offs. The idea of building for Apple-first but automatically getting a reasonable fallback for other platforms is quite appealing - as you say, for many businesses it probably makes sense to focus on having the most polished iOS experience possible.

Honestly I’ve been quite impressed with the end results we’ve got from React Native, but you are always going to be lagging behind the native platform.