This is really neat. Did you create this for a game?
Author here. No. I saw some neat stuff from the author of WFC[1], and realized it combined perfectly with another proc gen algorithm I'd designed earlier[2]. Hence why this is the only implementation I've seen with non-local constraints[3]
[1]: https://github.com/mxgmn/WaveFunctionCollapse [2]: https://www.boristhebrave.com/2018/04/28/random-paths-via-ch... [3]: https://boristhebrave.github.io/DeBroglie/articles/features....