I find this quite funny because it's my first time hearing I was supposed to be thinking of Elixir as a Ruby thing. I actually learnt about it from a concurrent computing class and it was always an Erlang thing, and now I know it as the magic sauce behind Discord that I always want to try and never find a good reason to.

> I always want to try and never find a good reason to

As someone who learns best by doing, what are some practical projects that someone could do to learn Elixir? I know that Elixir is quite capable of solving certain kinds of problems very elegantly, but maybe my experience hasn’t presented these kinds of problems yet. Outside of building a Discord-like server or a Phoenix web app, what other good practical projects/applications are there for Elixir?

I'm probably the crazy one in the community who is using Elixir for the most super-strange things. For example:

- as a custom DHCP server to do multiple concurrent PXE booting (among other things)

- as a system for provisioning on-metal deployments (like ansible but less inscrutable).

- as a system for provisioning virtual machines over distributed datacenters.

I'll probably also wind up doing DNS and HTTP+websocket layer-7 load balancing too by the end of the year. Probably large-size (~> 1TB) broadband file transfer and maybe even object storage gateway by next year. I've rolled most of these things out to prod in just about year. I honestly can't imagine doing all of these things in Go, without a team of like 20.

Elixir sucks at:

- platform-dependent, like IOS, android, or like SDL games or something,

- number-crunchy, like a shoot em up, or HPC.

- something which requires mutable bitmaps (someone this past weekend brought up "minecraft server").

Actually even desktop might be okay, especially if you pair it up with electron.

> Elixir sucks at:

> number-crunchy, like a shoot em up, or HPC.

> something which requires mutable bitmaps (someone this past weekend brought up "minecraft server")

One thing I'd like to see for the BEAM communities long term are well maintained libraries of NIFs[0] for high performance and possibly mutable data structures. Projects like rusterl[1] and the advances made on dirty schedulers make this more feasible than it used to be.

It would be cool to write all the high level components of a minecraft-esque game in Elixir, and drop down to rust when you need raw performance. Similar to the relationship between lua/c++ in some modern game engines

[0] http://erlang.org/doc/man/erl_nif.html

[1] https://github.com/rusterlium/rustler