Their integrated renderers don't work on newer macOS versions with AMD cards unfortunately, no metal support. macOS id really a bad place right now if you're into 3D and want GPU rendering, not only because of Blender, but others like Cinema 4D aren't there yet either.

It's a big fail of the Apple management to not support the metal development for apps like Blender, they gonna lose a generation of creatives.

Or, you know, if Apple put the smallest amount of effort into maintaining their OpenGL drivers. Why should Blender have to maintain multiple implementations of their renderer? Even if Apple supported it financially, having multiple implementations of Eevee would add development complexity and make it harder for the community to contribute features.

> if Apple put the smallest amount of effort into maintaining their OpenGL drivers

They ditched OpenGL? how does that work?

Apple has deprecated OpenGL on all its devices: https://www.anandtech.com/show/12894/apple-deprecates-opengl...

Noob question: There's a way to write a OpenGL drive that uses Metal underneath?

It's probably possible yes.

I don't know if one already exist for OpenGL, but for Vulkan there's MoltenVK: https://github.com/KhronosGroup/MoltenVK