Linux and macOS game development in a nutshell - spend $200K to make $10K, get 10x angry "support requests"

Target cross-platform technologies from the start.

Eliminate bugs, make releasing for PC and any console you want easy.

Linux shouldn't really be a special support case, it only becomes one when silly assumptions are made.

> Target cross-platform technologies from the start.

Like Vulkan? Doesn't run on macOS.

Solutions exist to translate Vulkan to Metal.

https://github.com/KhronosGroup/MoltenVK