As a person who wants to play games on a Mac, sometimes I feel like Charlie Brown trying to kick the football. But Apple's custom silicon has me hoping again. I keep seeing more and more stories like this where ported games don't just work "acceptably", but actually work better on M1 and M2 chips.

Apple's hardware is unquestionably very good now, and their graphics APIs are actually seeing some uptake. The recent stories about Resident Evil Village especially sound positive.

From what I understand, Apple decided to force Metal upon everyone instead of using Vulkan like the rest of the industry. This causes friction with game development.

> instead of using Vulkan like the rest of the industry

When did the rest of the industry drop Direct3D for Vulcan?

When DirectX became irrelevant: https://github.com/doitsujin/dxvk