I'd love to see more about Jai.

I don't understand why they are not working in the open, this is a tool, not a game, input for a large community is extremely valuable.

But as brilliant as Jon Blow is, he is at least equally as stubborn.

Fast compilation and nice, easy to read syntax with good default is exactly what I am looking for.

I can understand the hype about metaprogramming, and its potential usefulness, but I also think this is a pandora box.

Pretty much like C macros and C++ templates, overuse can lead to a very messy codebase, hard to read, hard to debug, with a lot of unexpected side effects.

I'm surprised the author didn't mention the Lobster programming language when evaluating a successor language:

https://github.com/aardappel/lobster

The language seems to be exactly what he was looking for - a high-performance high-level language specifically designed for video games.