> This is a superficial complaint, but I found Rust syntax to be dense, heavy, and difficult to read

I'm a huge Rust fan, but sort of agree. First, I dislike C-style syntax in general and find it all very noisy with lots of unnecessary symbols. Second, while I love traits, when you have a trait heavy type all those impl blocks start adding up giving you lots of boilerplate and often not much substance (esp. with all the where clauses on each block). Add in generics and it is often hard to see what is trying to be achieved.

That said, I've mostly reached the conclusion that much of this is unavoidable. Systems languages need to have lots of detail you just don't need in higher level languages like Haskell or Python, and trait impls on arbitrary types after the fact is very powerful and not something I would want to give up. I've even done some prototyping of what alternative syntaxes might look like and they aren't much improvement. There is just a lot of data that is needed by the compiler.

In summary, Rust syntax is noisy and excessive, but I'm not convinced much could have been done about it.

Your summary is the thing I struggle with as well. How do you deal with the issues of density without either making it more verbose by a wide margin (which also hampers readability) or hiding information in a way that makes the code less obvious which is, IMO, worse.

Software is becoming more and more complex and unless there are entirely different design patterns we have failed to find, managing and understanding that during both the writing and the maintenance of software is the fundamental problem of our time. Someone else in these comments mentioned leaning more heavily into IDE tooling and I do wonder if we are coming to a point where that makes sense.

> unless there are entirely different design patterns we have failed

It’s not that we’ve failed to find different design patterns, it’s that we found these patterns in the 70s and haven’t done much with them since. Since C there has been a pretty constant march toward more imperative programming, but imperative programming I feel has reached its peak for the reasons you describe.

We’re only just starting to explore the functional programming space and incorporate those learnings into our work. But what about logic programming, dataflow programming, reactive programming, and other paradigms that have been discovered but not really fully explored to the extent imperative programming has been? I think there’s a lot of room for improvement just by revisiting what we’ve already known for 50 years.

The imperative design matches the hardware too well to just dispense with. Rust's abstractions are probably the closest we've gotten to a composable design that fits closely to the hardware while mechanically preventing writing the most common bugs at that level.

That said I agree that we've barely scratched the surface of the space of good paradigms; I'm partial to logic programming but most are underexplored. Perhaps other approaches can use Rust or its IR (MIR?) as a compilation target. As an example, this strategy is being used by DDlog ( https://github.com/vmware/differential-datalog ).