I thought this was funny
> • wrote 3D animation software used in “Jurassic Park” • software R&D lead on “Final Fantasy: The Spirits Within” movie • senior software developer on “The Hobbit” films
> But I don't consider myself an expert
Looks like a cool project though!
Ha ha, thanks.
I know 3D graphics, but I realize there are folks out there who know a lot more than I do in their respective fields. And I hope to tap into that knowledge.
It's going to take a team to do this project.
You should start by building and shipping something even if it is minimal. Starting an open source project with a post calling to form a team and so on is an anti-pattern imo. Good OSS projects always should start with code from one or maybe two people that does something useful, and attract contributors from there. Just my 2c, good luck!
Thank you. I am thinking of refactoring my existing proof of concept to make it more portable. Currently it's hardwired for CCL and MacOS.
Then I may "ship" a release (maybe purely REPL-based) and gather feedback.
But looking at the repo linked in the post https://github.com/kaveh808/kons-9 and the demo, it looks like you have something that is already working.
Also, what does this mean in the readme?
> If you're brave enough, change the pathnames in main.lisp and eval the buffer.
I see no pathnames in https://github.com/kaveh808/kons-9/blob/main/main.lisp I don't use CL, so perhaps I'm missing something, or it's an outdated instruction.
Another important thing to get users (and later contributor) is a complete idiot proof method to install the project and run the demo [1]. something like "git clone & make demo" or whatever is the correct syntax for that spell.
[1] I recommend to read an old post by Joel Spolsky https://www.joelonsoftware.com/2000/04/26/designing-for-peop...